Posts Tagged ‘SoundPool’

Android SoundPool Bug – still no fix

March 2nd, 2012 1 comment

I had to remove certain devices from the availability list in the Android Market to prevent “bad reviews”. The SoundPool Bug from June 2012 is still not fixed and has now around 100 Comments in the Bug Tracker from other Developers. So feel free to push this Bug for getting more Attention.

Meanwhile I’m thinking of rewriting the SoundPool myself and distribute a free SoundPool Library. I keep you posted.

Samsung Galaxy SII – Bug

July 1st, 2011 1 comment

Sadly, I got some bad reviews because the new Samsung S2 Owners where having some problems with the Game (The Defense). A friend of mine has a S2 and i invited him over to take a look at the problem, but I wasn’t able to fix it. The Problem seems not to be a Implementation fault. I narrowd it down to the SoundPool but the SoundPool in Android is only a Wrapper for the native SoundPool Class from Android OS.

So I opened a Issue on the BUG Tracking System in Android (Issue 17623) and it seems that this bug is not only related to my game. There is a Workaround for S2 Users: Simply go to Options and disable SoundFX. The Music will still work because the background music is processed via the MediaPlayer.

So If you have a solution to the HeapDump Problem with the Soundpool, let me know =)

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